Simulation Depth
Nested frames as a resource puzzle. Descend costs stability. Attention cools cascade. Reach Silence with coherence ≥ 70.
“Consistent with the simulation hypothesis. Like a video game, objects are randomly generated, with positional certainty only when observed.”
Hypothesis play. Not proof that we are in a sim. The meters are the argument: how far can you go without losing the hinge?
Surface· Depth 0 / 6
Probes 0
Everyday causality. Things break for ordinary reasons.
Safe. Thin information.
Stability
78
Hinge of the stack
Coherence
58
Need ≥ 70 at Silence
Attention
48
Cools cascade · fuels rewrite
Cascade
12
At 100 the stack closes
Attend first when cascade climbs.
Probe for coherence. Costs a little cascade.
Descend only when meters can hold the next frame.
Rewrite needs depth ≥ 2 and attention ≥ 30.
- Log empty. Moves write here.